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381. Open Season : Goonswarm Wants YOU! GÇö To Kill All Miners - in Corporation, Alliance and Organization Discussions [original thread]
oxygen isotopes have risen sharply to 900 isk a unit, compared with 600 or less for others. The same could happen to nitrogen, which is the regional ice for dekline, and the not-drone DRF (instead of oxygen which is the rest of clusterfuck). Runn...
- by Sephiroth CloneIIV - at 2011.10.10 00:43:00
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382. low sec/null sec missions- open to all - in Assembly Hall [original thread]
why would you do lowsec missions (save level 5) when high sec offers level 4's within easy access of trade hubs Sure more rewards, but likely harder in addition to having to live with danger. So isk per hour could drop. Nullsec, it is dangerous...
- by Sephiroth CloneIIV - at 2011.09.28 05:29:00
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383. 40 million skills, join corp in 0.0 geminite/vale of silent DRF, will pay you 10... - in Alliance and Corporation Recruitment Center [original thread]
bump
- by Sephiroth CloneIIV - at 2011.09.25 18:39:00
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384. 40 million skills, join corp in 0.0 geminite/vale of silent DRF, will pay you 10... - in Alliance and Corporation Recruitment Center [original thread]
I am looking to move some stuff quick because I hate waiting, no bullshit clowns or ******** monkeys like I have been finding. I want to join a corp in geminite or vale of the silent blue to all of the other residents (potentially any drf corp all...
- by Sephiroth CloneIIV - at 2011.09.25 17:45:00
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385. DRF vs Italy. - in Corporation, Alliance and Organization Discussions [original thread]
Swanny231 wrote: David Grogan wrote: Botleten wrote: Why do europeans watch such horrible sports? Only thing worse than watching a rugby game is watching a soccer game. so padded rugby (american football - lol) is better? Look at ho...
- by Sephiroth CloneIIV - at 2011.09.21 01:10:00
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386. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: Max Devious I would just add one thing to this conversation. If all ice mining gets moved to Null, explain to me why any ice at all would ever get transported to Empire? At least until the price of ice products in Empire we...
- by Sephiroth CloneIIV - at 2011.09.02 03:14:00
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387. There is still time? The Titan and SC nerf. - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Sephiroth CloneIIV on 30/08/2011 23:52:20 Originally by: Grath Telkin Originally by: Jovian Strain I think supers should not be able to touch subcaps. Fair enough, I think if supers can't touch sub caps, a fai...
- by Sephiroth CloneIIV - at 2011.08.30 23:49:00
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388. There is still time? The Titan and SC nerf. - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Centra Spike I already posted the solution: INSTANCED PVP Wut this is sandbox. If you want instanced pvp with small even numbers go to wot or black propocy. or within this game get out of the sov and focus on holding a ...
- by Sephiroth CloneIIV - at 2011.08.29 20:26:00
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389. Mass sell button - in Player Features and Ideas Discussion [original thread]
Originally by: Herping yourDerp because regional average is easy to fool and selling to buy orders is usually stupid. Not really, if you are in a trade hub you get a good price for things and don't have to go though the bundbore of set...
- by Sephiroth CloneIIV - at 2011.08.29 01:42:00
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390. Buff the Minmatar! - in Player Features and Ideas Discussion [original thread]
I agree with the thought that many minne ships don't need nerfs. The main issue is lackluster gallente and caldari, and fail-guns either race uses.
- by Sephiroth CloneIIV - at 2011.08.29 01:28:00
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391. Nullsec design goals feedback: PvE - in Player Features and Ideas Discussion [original thread]
Originally by: Dalilus Edited by: Dalilus on 28/08/2011 20:19:02 To sum up: I would love to run SOLO high octane, heart attack provoking, first date nervousness, waterboarding feeling inducing, first time overnight in jail explosive b...
- by Sephiroth CloneIIV - at 2011.08.29 01:14:00
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392. Highsec Incursions Imbalanced Risk to Reward - in Assembly Hall [original thread]
A crazy but very interesting idea was spoken of, have incursions make the area temporary remove concord (so it is like lowsec). In addition to the (supposed) problem of them being too rewarding and safe, it would make things much more dynamic. Da...
- by Sephiroth CloneIIV - at 2011.08.29 00:51:00
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393. Nullsec design goals feedback: PvE - in Player Features and Ideas Discussion [original thread]
Originally by: Klandi Many thanks on your feedback both of you, and I feel they warrant a reply. Insurance - bleh. Get rid of it (as this is a suggestion area I can be flippant). The economy will adapt, play styles will change. I feel it ...
- by Sephiroth CloneIIV - at 2011.08.28 01:32:00
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394. Monocle crew check in 8/25/2011 - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: John Caffeine Originally by: Sephiroth CloneIIV This isn't the original Monocle crew check in, this is the remiiiiiiiiiiix! All sophisticated capsuler pilots of high class and exquisite tastes come, those lacking th...
- by Sephiroth CloneIIV - at 2011.08.28 00:58:00
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395. Monocle crew check in 8/25/2011 - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Jessica Forthwith Well I am a lottery runner, and thought it would be a nice change of pace to do a monocle lotto (Odin synthetic eye was second prize). Unfortunately I had to cancel the lotto due to low interest. I now wear...
- by Sephiroth CloneIIV - at 2011.08.26 19:31:00
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396. Ship Balancing: Dramiel! (and Logistics) - in Player Features and Ideas Discussion [original thread]
Originally by: PhantomOf Caldari Edited by: PhantomOf Caldari on 18/08/2011 04:24:36 Dramiel is just fine. Why this ship bother you devs some much now with no reason? Shouldnt you be sitting and design new features, ships for eve...
- by Sephiroth CloneIIV - at 2011.08.25 22:33:00
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397. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: Plutonian <sigh> Remove ice from Empire, but allow high-sec posses (only) to pay a flat fuel fee (in ISK) to the faction which owns the space. Role play it as the Empires strengthening their hold on pod pilots by c...
- by Sephiroth CloneIIV - at 2011.08.25 22:13:00
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398. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Edited by: Sephiroth CloneIIV on 25/08/2011 22:10:06 I would agree with the though that removing ice entirely from highsec would create chaos, and pretty much screw anyone who skilled for it who wants to be in highsec (though they could always...
- by Sephiroth CloneIIV - at 2011.08.25 22:04:00
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399. Battleship - in Player Features and Ideas Discussion [original thread]
commandships and hacs are tech 2 ships. The hull of a battleship is a hundred mil tops, and can be fully insured. If a half a billion ship is close to the same dps.... How is that odd? If you are fighting wallet warriors and want to beat them at...
- by Sephiroth CloneIIV - at 2011.08.25 21:37:00
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400. How to fix nullsec. Permanently. - in Player Features and Ideas Discussion [original thread]
I agree with the idea that nullsec should be able to support more. Though keep the best stuff uncommon or finite in supply (complexes), to have a reason to search for things beyond one or two systems.
- by Sephiroth CloneIIV - at 2011.08.25 21:18:00
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